lbcl10549920
11 小时 以前
Silksong in 2026: A Kingdom That Refuses to Soften

https://dealnesthq.com

In 2026, the conversation around Hollow Knight: Silksong has settled into something unusual for a modern game: a quiet respect for its stubbornness. One player, a longtime fan of the original Hollow Knight , returned to Pharloom expecting the same warm glow of discovery that Hallownest had once offered. Instead, they found a sequel that felt less like an embrace and more like a dare. Silksong is obstinate, hostile, and utterly convinced of its own design. And after years of watching games bend to every patch note and fan complaint, that refusal to soften feels almost radical. The original Hollow Knight had become one of the player's favorite games ever made. The moment they leaped into Hallownest, they were hooked by its world, and their fervor only grew as they surmounted each challenge. Silksong is different. It is mean, and not merely in the familiar sense of high difficulty. Benches constantly demand precious currency. Early-game bosses take out two chunks of health with every hit. Runbacks stretch patience thin, diagonal platforming segments are placed with trickster precision, and boss fights have a habit of spamming extra enemies into the arena. These choices are not simply hard; they are hostile, demanding a kind of patience that goes beyond learning a boss's attack patterns. Would this game have survived a focus group? The question practically answers itself. If Silksong had been run through the usual pre-release testing gauntlet, the long runbacks would have been flagged. The bench costs would have been called punitive. The extra enemies in boss fights would have been trimmed. The diagonal platforming would have been sanded into something safer. In an era of online fan feedback and frequent patches, games are increasingly shaped by their communities. Intentional design decisions are often jettisoned if fans do not respond well, even in acclaimed ***** les like Baldur's Gate 3 . The player had recently loved the challenges of Wuchang: Fallen Feathers , but community complaints about hostile choices, such as an abundance of traps, led to patches that softened the game's aggression. Silksong , by contrast, feels like an unaltered vision. Team Cherry, a core team of just three people, clearly did not build Silksong to be universally agreeable. The game's scope might fool a newcomer into expecting a polished corporate product, but playing it quickly highlights that it could never have come out of a major company. There is too much personality in its cruelty. Too much confidence in its awkward edges. The player found themselves asking: is this what it looks like when artists trust their own instincts more than they fear the review thread? Design choice Modern patch culture Silksong in 2026 Long runbacks Often shortened after complaints Preserved as part of the tension Bench costs Likely removed or reduced Kept as a constant economic pressure Boss adds Frequently toned
1
科技 keji
3 年 以前
苹果WWDC23开发者大会上,苹果发布了其首款MR头显设备——Vision Pro。该产品外框采用铝合金框架设计,配有一个实体按键和类似Apple Watch的数字旋转按钮,内置全新App Store,用户可使用数十万款iPhone或iPad App。作为苹果第一款自带3D相机的设备,Vision Pro可通过按下耳机按键拍出带有空间音频的3D图像。隐私方面,Vision Pro内置Optic ID全新安全身份验证系统,可分析用户虹膜,然后将其与受安全隔区保护的已注册Optic ID数据进行比较,以解锁Vision Pro。

Vision Pro搭载visionOS系统,使用完全3D的界面,让数字内容如同真实存在于用户的物理世界中。除了电影观看、游戏、工作、语音通话等基本功能,Vision Pro还有更多的亮点表现。在看电影的时候,Vision Pro可以调暗周围光线,让任何场景都能打造出最佳的影院效果。当用Vision Pro进行FaceTime时,视频可以真人大小的窗口呈现,空间音频让参与者声音就像从那个人所在的地方发出来的一样。

然而,Vision Pro售价3499美元(约合2.4万元人民币),续航为2小时,虽然MagSafe连接,插电状态可全天侯使用,但这个价格似乎有些高昂。
#Vision Pro
17
ai提示词
3 年 以前
ai精灵少女描述词
创意描述
girl sharp focus , epic composition , cinematic perfect light , volumetric lighting , anime proportions , intricate details , intricated background , high details , (((by WLOP))) , delicate texture , stunning visuals , Dolby vision
排除词
lowres, dof, ugly face, worst quality, low quality, normal quality, blurry, watermark, bad art, deformed, poorly drawn, extra limbs, disfigured, signature, username, (((Bad anatomy))), bad hands, text, cropped, extra digit, missing fingers, jpeg artifacts, missing arms, long neck, humpbacked

#ai绘画提示词
#SD
9

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